Patintero pits two teams of eight players against each other, with one team defending and the other
attacking. The offensive team aims to navigate the circuit without being tagged while scoring points by
completing passes through guarded lines. With strategic gameplay, scoring rules, and fair play regulations,
Patintero delivers dynamic action and tactical excitement for all participants.
Team/Player Composition
8 players (all genders)
Type of Tournament
Double Elimination
Game Mechanics
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Teams
- Two teams, each consisting of 8 players. One team acts as the Defensive Team (Taya) while the other
acts as the Offensive Team.
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Time limit
- Each team has 10 minutes to play.
- After the 5 minutes has elapsed, the team will switch roles. After the time limit, whatever score
that team gets will be recorded.
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Determining defensive team
- Decided by a game of rock-paper-scissors. The losing team becomes the Defensive Team.
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Tagging
- If an Offensive player is tagged (caught), they are out.
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Game end
- The game continues until all Offensive players are caught, all Offensive players finish the full
circuit, or time limit is reached.
Rules
- Players must balance the tube on one finger only.
- Players may not touch the tube with their other hand or any other part of their body.
- Players must stay within the designated playing area.
- If a player violates any of these rules, they must start again from the beginning.
How to win
The Offensive Team's goal is to run the full circuit of the rectangle without being tagged by the Defensive
Team.
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Determining the winner (no completed circuits)
- If both teams fail to complete a full circuit, the team with the most points wins.
- If points are tied, the team with more remaining uncaptured players wins.
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Determining the winner (all offensive players caught)
- If both teams have all Offensive players caught, the winner is decided based on points.
- If points are tied, the winner is decided based on the time taken to catch the last player of each
team.
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Determining the winner (all offensive players finish the circuit)
- Winner is determined by the team with more players completing the full circuit.
Do's and Don'ts
Do's
- The do’s are all listed in the “How to play” section.
Don'ts
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Excessive physical contact
- Excessive physical contact, such as pushing, shoving, or tackling, is not allowed. Players engaging
in such behavior may receive penalties, such as being temporarily removed from the game or a point
awarded to the opposing team.
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Delay of game
- If a team deliberately stalls or delays the game, they may receive penalties, such as loss of points
or time deduction from their allotted 10 minutes.